Soviet hit
An environment project where I scattered assets based on a specific theme, carefully arranging them to create a cohesive setting. Beyond simply placing objects, my goal was to convey atmosphere and narrative, allowing the environment itself to tell a story and immerse the viewer in its world.




Integrating animation into Unreal Engine
In this project I integrated 2D and 3D characters with animation into the game entity. I worked on logic and blue prints so that the program would understand what animation should be played depending on what keys the player pressed.